The only two places that stood out to me are a wintery city and a dragon-inhabited mountain (which gives off a vibe similar to Dark Souls II's Dragon Aerie). It makes me wonder why they didn't make new versions of the Shaded Woods, Blighttown, or Crystal Cave. Also, these locations aren't the most unique offerings. You'll explore areas such as castle walls, poisonous swamps, medieval prisons, dilapidated villages, massive cathedrals, and a haunted library. For example, the Firelink Shrine is almost exactly like the hub in Demon's Souls. Many environments are much too similar to ones featured in previous games while a few even feel like they're direct copies. Bosses are as deadly as you'd expectĪs I've previously touched upon, Dark Souls III is a mostly familiar experience. You can argue that doing so will make the difficulty more imbalanced, but I miss walking around in all +10 gear. The only downside is that you can't upgrade armour at all. This is an excellent added incentive to explore the world. An aspect that I enjoyed immensely is when you offer certain key items to shop owners so their stock expands to include new stuff. Whether you want to buy or sell items, upgrade equipment, trade boss souls for powerful items, level up, or just talk you can do it all in this hub. Whereas other Souls games have NPCs scattered around the enormous world thus forcing you to jump between bonfires so you can purchase new items here, each NPC conveniently warps to this central location. It's pretty ridiculous and not many gamers will embrace it but there's no denying how much more interesting the gameplay dynamic becomes upon inviting one or two into your world.ĭark Souls III's hub area (the Firelink Shrine) is one of its best features. These fellows have the potential to make you very nervous due to the fact that they can cooperate with you and attack you. One new mechanic is mad phantoms who you can summon via purple signs. You can summon phantoms to battle against or cooperate with, get invaded, leave messages on the ground, and watch how other players died by touching their bloodstains. Of course, Dark Souls III boasts many multiplayer options. With tons of weapons and spells to uncover, the amount of possibilities when it comes to optimizing your character is astronomical. Equipping a variety of weapons while playing around with their special moves is great fun, especially when you discover a skill that is unexpectedly effective. Now known as focus points, you spend these upon using magic or weapon-specific abilities. If you've been playing Souls since the beginning then you'll be interested to know that the blue magic bar from Demon's Souls makes a return. Irithyll of the Boreal Valley is one beautiful place to explore Overall, this is one fantastic looking and sounding adventure. Anyway, the gratifying sound effects and talented voice cast are simply spot-on (as usual). I'm glad I got the Day One Edition with CD soundtrack included. The slowly building orchestral masterpiece that plays during the title screen alone will stay with you for a long time. Also, the featured music is up there with the best in the series. As someone who usually doesn't care about graphics, consider me impressed. Some enemies made my jaw drop at how cool they looked while every detail in the expansive environments is nothing short of astounding. Even after playing through Bloodborne, there were moments here where I couldn't believe what I was witnessing. Visually, Dark Souls III is one gorgeous game. Because of this, I can safely say that Dark Souls III makes slaughtering evil forces more enjoyable than ever. It's basically the same as what fans are used to yet the refined fluidity makes it feel almost as visceral as Bloodborne. One of the biggest improvements is the combat. Either way you look at it, anyone who craves brutally challenging RPG action set in a dark and mysterious world will not be disappointed with the epic adventure ahead. This is great news for fans who just want more Souls yet some may be slightly put off by how similar it is to the previous games. Thankfully, Dark Souls III accomplishes this in many ways although it's also a very familiar experience. The Souls series has been around since 2009 so you'd expect every new entry to expand on the existing formula in order to create unique and memorable sequels. □ Fending off skeletons in this crypt made me wonder when the bats and mummies will show up │ One of Video Chums' core principles is "it's better to be late and thorough than it is to be early and misinformed". After exploring its massive world filled with sinister demons, does it do enough to distinguish itself from previous installments? Maciejewski playing a PS4 on April 21, 2016ĭark Souls III is also available for Xbox OneĪs one of the most anticipated video games of 2016, Dark Souls III is finally available.
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